RESPONSIBILITIES
- Create a high-quality game ready 3D models and their textures
- Contribute to the development of 3D art pipeline standards & establishment of 3D art career path in the Art Department
- Keep up with the latest tools & techniques in the 3D art domain
- Collaborate with fellow artists, team leads, tech, and design teams to produce high-quality 3D assets & integrate them into the final playable product
- Collaborate with fellow artists to create game ready rigs & animations
- Coach fellow artist.
REQUIREMENTS
- Strong first-hand knowledge & practical experience of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). [You need to adapt to Blender for production pipeline in Agate.]
- Able to create high quality 3D model for characters, environments & props
- Able to create high quality textures using software like Substance Painter/Photoshop or Substance Designer
- Full understanding of game workflows and pipelines
- A proactive communicator, willing to give and receive constructive feedback
- Excellent organizational skills
- 5+ years of professional experience in game development industry as 3D Artist with at least one shipped title (excluding academic projects)
Pluses:
- Experience & interest in developing stylized 3D art
- Proficiency in setting up rigs to static 3D model
- Proficiency in creating 3D animation